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Joined 2 years ago
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Cake day: July 6th, 2023

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  • hastighet

    As a native speaker of a language that’s unlike anything, I envy you folks so much. Knowing enough English and German you just look at it, and go ‘aaah, speediness’ (I guess the ‘hast’/‘hastig’ bit is the same as ‘haste’/‘hasty’ in English, and the ‘het’ is the same as ‘heit’ /~ness’/ in German).

    You wouldn’t guess the word, but reading it in context is so much easier.



  • I was looking for the changes - I hope I found them at the right place:

    
    Resolves  - Fix ancient ruins not spawning as much as they should
    
    Maybe fix Android dev console - will require testing
    
    Fixed Happiness being found as a global stat
    
    Resolves  - trigger conditionals are a superset not global uniques
    
    "Unowned" capitalized for consistency, whoops
    
    Added "unowned" tileFilter for 
    
    
    
    By SomeTroglodyte:
    
    - Move parsing of localized numbers to UncivTextField 
    
    - Better Validation of Nation colors 
    
    - Avoid List.removeFirst() not being available on Android API 21..34 levels 
    
    - Minor Unique documentation improvements 
    
    - Fix doc writer escaping 
    
    
    By RobLoach:
    
    - When capturing settlers, fix finding the Worker units with conditionals 
    
    - Add ability to remove policies with ModOptions 
    

    EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?