Come join !brightershores@lemmy.world and get away from this mess
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
Come join !brightershores@lemmy.world and get away from this mess
Jagex is particularly guilty of this
PostgreSQL is just better. It’s supports transactions on DDL (things like altering table structure) and enforces unique constraints after transactions complete … so you can actually do a bunch of important stuff (like update your table structure or swap unique values between rows) safely.
😱😱😱😱😱
As someone that uses a custom domain for the majority of his email, it’s not really a privacy thing, it’s a control thing.
I have hundreds of unique unpredictable email addresses and I can disconnect them at will to stop spam.
I mean this is FSR upscaling that I’m referring to. I did several comparisons and determined that it looked significantly better to upscaling using FSR from 2K -> 4k than it did to run at 2k.
Hunt has other ghosting issues but they’re related to CryEngine’s fake ray tracing technology (unrelated to the Nvidia/AMD ray tracing) and they happen without any upscaling applied.
Eh I’m pretty happy with the upscaling. I did several tests and upscaling won out for me personally as a happy middle ground to render Hunt Showdown at 4k vs running at 2k with great FPA and no upscaling or 4k with no upscaling but bad FPS.
I blame (in no small part) Hollywood and movies like Jurassic Park for pushing stereotypes about the field being dominated by creepy, obese, and gross “computer nerds.”
Outside of a few niches like computer science this is increasingly true in the US as well AFAIK.
Hmm… There’s been a lot of quality of life patches (key binds, esc to close interfaces, clicking outside of interfaces closes them, smarter quantities on the withdraw screen, the option to have left click do a “default action” rather than opening the window, middle click drag, etc). He was pushing out changes every day for like two weeks, then weekly patches.
I haven’t really seen anything I’d call a bug (it’s actually one of the most stable games I’ve ever played).
It’s definitely a true early access game (and they’ve said as much; they’re open to a lot of potential changes and have been quite receptive to feedback with strong consensus), so I’d definitely check back from time to time if you like it in concept. They’re talking about adding action queuing and reworking the combat to feel “better” in the near term. Player trading and PvP duels should come soon after as well along with a bunch of other stuff.
The game is designed to be friendly to touch screens and they do plan to have a mobile client eventually (similar to RuneScape). However, they have said they will not add any micro transactions or other predatory stuff … and I believe them; the Gowers have been quite principled about that over the years.
Yeah? What wasn’t clicking for you? I love it
Me with a 7900 XTX playing brighter shores 🥲
The specs in the comic are just crazy. The top of the line option has expanded a lot too. In the past Nvidia wouldn’t have bothered making a 4090 because the common belief was nobody would pay that much for a GPU… But seemingly enough people are willing to do it that it’s worth doing now.
AMD also revived CPUs in desktop PCs from extreme stagnation and raised the bar for the high end on that side as well by a lot.
So it’s a mix of inflation and the ceiling just being raised as to what the average consumer is offered.
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Some power systems do actually put a fuse in the extension cord… I think it’s the UK that does this. Basically every power system other than the US uses different (safer) plug designs that solve the arcing problem.
In practice daisy chaining rarely causes a serious problem and it makes things more expensive so it never really became a thing that was legislated or common within the US. Similar to how the plug designs themselves rarely cause a problem so it hasn’t made sense to actually change them.
There are two things going on here.
The first is that yes, more connections causes more opportunities for the plugs to slip. So you can get short circuits or even arcing that can start a fire.
The second is that the wire in the cord has a certain rating on it. Many of those cords do not use 12 (20 amp) or 14 (15 amp) gauge wire; so, they’re not rated for the full capacity of the wire in the wall. The breakers are sized to protect the wires in the wall, they don’t know anything about the things plugged into them. So what can happen is you plug too much into the extension cord (particularly if it’s a power strip) and the load on the extension cord is not enough to trip the breaker (because the walls are fine) but it’s enough to overload the extension cord wire. In other words, the extension cord can start getting so hot it melts and possibly arcs up as the insulation fails.
You can have a fire from overloading a single power strip in just the same way. However, the more you chain together, the more likely you are to overload the power strip.
Ideally, you just think about what you’re doing… But historically the easy answer is just to tell people not to chain things.
In short it’s not about the distance, it’s about the insulation and quality of the wire itself along with the number of connections.
I’m in like the opposite camp… But I’ve never been able to get past the initial learning curve of the game. Something has never clicked with this one for me
It’s been said that those that make change via peaceful means impossible, invite violence.
I don’t like that someone was shot, but this is the direction we’re heading unless we can get this fixed.
It’s not just health care either, it’s every large corporation trying to get more from their employees and more from their customers without giving back anything in exchange … or realizing that they have enough.
The infinite growth mindset is out of control and ridiculous.
People blame the sunsetting decision, but most people stuck around. Honestly I don’t think the stuff they sunset was all that good. The original planet designs were feeling tired. They have brought missions back as well… But it’s been too long since I played to remember exactly how they brought them back.
The actual issue in my mind is they’ve decided making things hard means giving it a lot of health and make it take almost all of yours in one hit. So the only things that are viable are people’s cracked builds.
Basically without a full team of good shooter players, even easy mode dungeons are out of reach. Things just do so much damage and have so much health, it’s just not fun. Everything feels like a slog unless you go look up a cracked build someone made.
Actually, not everything feels like a slog. The content that doesn’t, everything just dies without any challenge.
So the options to play are roughly:
With some content having only the last 3 options.
They added some new enemy types recently, but it just hasn’t been enough to really make the game feel refreshed. Like, Remnant II showed how to do this well, different enemies, different ways that they attack you, different ways to ideally kill the enemy (i.e. lots of weak spot variety), lots of different attacks for the bosses (and death is a matter of avoiding the attacks not being in a 12 hour fight), every bullet takes a significant chunk of their health bar, etc
The locations have also felt a bit underwhelming, but that would be okay if the fights felt challenging and rewarding … not just like various reskins of the same enemies with either no or way too much health.
It’s definitely still an early access game, but it’s progressing nicely, incredibly stable, charming, backed by a passionate team, and well priced.