Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.

  • 0 Posts
  • 309 Comments
Joined 1 year ago
cake
Cake day: August 10th, 2023

help-circle










  • Hmm… There’s been a lot of quality of life patches (key binds, esc to close interfaces, clicking outside of interfaces closes them, smarter quantities on the withdraw screen, the option to have left click do a “default action” rather than opening the window, middle click drag, etc). He was pushing out changes every day for like two weeks, then weekly patches.

    I haven’t really seen anything I’d call a bug (it’s actually one of the most stable games I’ve ever played).

    It’s definitely a true early access game (and they’ve said as much; they’re open to a lot of potential changes and have been quite receptive to feedback with strong consensus), so I’d definitely check back from time to time if you like it in concept. They’re talking about adding action queuing and reworking the combat to feel “better” in the near term. Player trading and PvP duels should come soon after as well along with a bunch of other stuff.

    The game is designed to be friendly to touch screens and they do plan to have a mobile client eventually (similar to RuneScape). However, they have said they will not add any micro transactions or other predatory stuff … and I believe them; the Gowers have been quite principled about that over the years.




  • The specs in the comic are just crazy. The top of the line option has expanded a lot too. In the past Nvidia wouldn’t have bothered making a 4090 because the common belief was nobody would pay that much for a GPU… But seemingly enough people are willing to do it that it’s worth doing now.

    AMD also revived CPUs in desktop PCs from extreme stagnation and raised the bar for the high end on that side as well by a lot.

    So it’s a mix of inflation and the ceiling just being raised as to what the average consumer is offered.




  • There are two things going on here.

    The first is that yes, more connections causes more opportunities for the plugs to slip. So you can get short circuits or even arcing that can start a fire.

    The second is that the wire in the cord has a certain rating on it. Many of those cords do not use 12 (20 amp) or 14 (15 amp) gauge wire; so, they’re not rated for the full capacity of the wire in the wall. The breakers are sized to protect the wires in the wall, they don’t know anything about the things plugged into them. So what can happen is you plug too much into the extension cord (particularly if it’s a power strip) and the load on the extension cord is not enough to trip the breaker (because the walls are fine) but it’s enough to overload the extension cord wire. In other words, the extension cord can start getting so hot it melts and possibly arcs up as the insulation fails.

    You can have a fire from overloading a single power strip in just the same way. However, the more you chain together, the more likely you are to overload the power strip.

    Ideally, you just think about what you’re doing… But historically the easy answer is just to tell people not to chain things.

    In short it’s not about the distance, it’s about the insulation and quality of the wire itself along with the number of connections.




  • People blame the sunsetting decision, but most people stuck around. Honestly I don’t think the stuff they sunset was all that good. The original planet designs were feeling tired. They have brought missions back as well… But it’s been too long since I played to remember exactly how they brought them back.

    The actual issue in my mind is they’ve decided making things hard means giving it a lot of health and make it take almost all of yours in one hit. So the only things that are viable are people’s cracked builds.

    Basically without a full team of good shooter players, even easy mode dungeons are out of reach. Things just do so much damage and have so much health, it’s just not fun. Everything feels like a slog unless you go look up a cracked build someone made.

    Actually, not everything feels like a slog. The content that doesn’t, everything just dies without any challenge.

    So the options to play are roughly:

    • comically easy
    • this will take forever
    • this will take forever + 1 and hit like a truck
    • this will take forever + 2 and you instantly die

    With some content having only the last 3 options.

    They added some new enemy types recently, but it just hasn’t been enough to really make the game feel refreshed. Like, Remnant II showed how to do this well, different enemies, different ways that they attack you, different ways to ideally kill the enemy (i.e. lots of weak spot variety), lots of different attacks for the bosses (and death is a matter of avoiding the attacks not being in a 12 hour fight), every bullet takes a significant chunk of their health bar, etc

    The locations have also felt a bit underwhelming, but that would be okay if the fights felt challenging and rewarding … not just like various reskins of the same enemies with either no or way too much health.