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Joined 3 years ago
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Cake day: July 29th, 2023

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  • It’s been a while since I’ve had to do a game system setup on an old TV, (like damn near 20 years) but I think you used channel 3 because it was a channel reserved for local communications, so there would never be “TV” on that channel. Your VCR connected to the TV with a coax cable, and if you wanted to have “TV” plugged in at the same time, you either needed a TV with multiple coax inputs (I think it was common to have 2, one for VCR, and one for satellite/aerial antenna) or a coax splitter. Early on, those RCA plugs weren’t built into a lot of TVs, so you needed the VCR to inject that signal onto coax for the TV. Lots (if not most/all) VCRs would let you switch the channel used in the settings, I think mainly to cover other regions where channel 3 was not standardized.


  • Honestly, the way you become ungovernable is the same way the government becomes unaccountable to the people.

    Passive hostility. Slow roll everything. Throw a wrench in every system you can. Stop at all stop signs and railroad tracks, and wait 3 seconds to confirm all other traffic has stopped. Make every request in writing, using snail mail, then call every day (or multiple times a day) to see if they got your requests. Demand everything communication to you is done in the slowest and most expensive way for them possible. File FOIA requests for everything. Cop pulls you over, take a while to find your license and registration. Become sludge, become a quagmire. Make anything and everything the government does to you a huge use of their time and effort. Embrace your inner old man “get off my lawn” energy.









  • Put a portal in empty space, rotate the plane of the exit 90 degrees, then send a box through at a simple constant speed. Assuming the universe isn’t compensating in other ways*, the total momentum of the universe will be different before and after the box went through, so there’s no environment encompassing the portal interactions that will satisfy the zero condition.

    Pretty sure the momentum from the perspective of the box stays the same. The game doesn’t explicitly say that momentum for the entire system stays the same, just that "Momentum, a function of mass and velocity, is conserved between portals.” so rotating the exit of the portal in a different direction changes the momentum of the entire system (room, portals, box, etc…), but the box never actually experiences a change in momentum. Maybe a better way to put it, is that the absolute momentum of the box never changes when it passes through a portal.


  • Your argument seems to boil down to: The box starts at 0 m/s in its local spacetime, and the portal is a simple hole on top of reality with no power to change this, so the box must end at 0 m/s in the same local spacetime.

    Really, my argument boils down to what is stated about motion through portals, momentem is conserved. Momentum is only conserved within a fram of reference, two balls bouncing off of eachother in an isolated box make no change in the total momentum of the system… But as soon as you consider that the box is on a truck that is accelerating, then the total momentum for the box is not conserved from the perspective of something inside the box.

    If you simplify the system to just the orange portal and the box, then from that perspective, it makes no difference if the box is moving, or if the portal is moving. As soon as you need to account for movement on the other side of the portal, then frame of reference has to include that space in your initial assessment of what is actually moving, otherwise you’re making predictions on a system that you haven’t fully accounted for. If you take away the portal, then the relative velocity between the box, and the area that would have been the exit of the portal, would be 0. Add back in your portal, and the wave it around randomly, and the relative velocity is still 0. Move the portal over the box, and the relative velocity is still zero, because as stated in the game, momentum is conserved for objects passing through the portal. It doesn’t matter how fast the portal is going, the relative movement stays the same, which in this case, is 0.


  • I don’t have to fight him. Most of the people in the comments are already doing it.

    I guess to clarify, if you want your pasta not to stick, coating it in oil will stop it from sticking, covering it in telfon would do the same thing. The problem is what are you doing with the pasta after you cook it. You might get away with olive oil if you’re combining it with pesto, but you do that to a red sauce or an alfredo and you’ll end up with a bowl of sauce and oily noodles that did not combine well.


  • Bit of a gish gallop, but it looks like you are dropping the argument about relative movement not being real, so situation A becomes the only logical choice because the relative movement of the cube to the other side of the portal is the same, regardless of how fast the portal is moving.

    The portion of the box that has not yet crossed the portal boundary is moving 1 m/s in the inertial reference frame the entry portal is currently at rest in (valid due to the continuity in spacetime across the measurement between them).

    Except it’s not moving, it has the appearance of movement, but the actual velocity of the box is 0 m/s. If the box suddenly gained the velocity of the portal, then momentum is no longer conserved, which is directly in contradiction to how the game explains movement through portals.

    GLaDOS specifically states “Momentum, a function of mass and velocity, is conserved between portals.”




  • Woah woah woah woah. I thought relative movements were not real. We’re talking in terms your worldlines here.

    This was you BTW…

    A reference frame in that sense is a useful convention but doesn’t actually signify something in reality

    So please, I ask again, how fast is the box moving when the portal is passed over it at 1 m/s?