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Wall hacks could be defeated by the server only reporting the positional information about enemy players to game clients when it detects that the client player’s camera should be able to see some part of the other player’s silhouette. This is possible, albeit computationally expensive, but the main functional issue is latency. Nobody wants enemies magically popping into view when their view changes quickly because their ping was more than 6ms lol
Wall hacks could be defeated by the server only reporting the positional information about enemy players to game clients when it detects that the client player’s camera should be able to see some part of the other player’s silhouette. This is possible, albeit computationally expensive, but the main functional issue is latency. Nobody wants enemies magically popping into view when their view changes quickly because their ping was more than 6ms lol