• GrayBackgroundMusic@lemmy.zip
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    2 days ago

    Gonna sit on this one for a bit. I haven’t really enjoyed any of the dlc. Royalty powers are neat but the upkeep is tedious. Ideology is fun if you RP but I don’t. Otherwise converting people is just a chore. Biotech is my favorite but the pollution system is unbalanced. Anomaly I skipped because it’s not interesting to me in the slightest.

    I still love and play the base game. I like the logistics!

    • Dashi@lemmy.world
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      1 day ago

      I don’t think ideology is for RP. I can see how that could be a thing. I look at it more as easy mood management. Stack the buffs and minimize debuffs. Converting isn’t hard if you don’t mind imprisoning your pawns for a bit. If you are recruiting prisoners just break their will, convert and recruit.

      • GrayBackgroundMusic@lemmy.zip
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        1 day ago

        easy mood management

        Easy? Well then I certainly didn’t grasp the concept. I never found it to be easy, at all. It was always more negative than positive for me.

        • Dashi@lemmy.world
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          22 hours ago

          They certainly can and have been the downfall of many of my colonies. The highlige meme for instance. Have them take psicite(sp?) Tea every 3 days for a basically free mood buff with little. But if you do run out of the tea you are in trouble. That’s why I like the ideology you can change as you go. You can reform and make it meet your current situation. Did you get a sunblocker off map and you can easily go hydroponics? Reform and take the darkfighting memes to boost your combat ability and hamper your enemies.

          A plague take out your goose flock? Reform and remove the rancher memes to stop the downsides.