Making me think of the souls like bosses that have variable timings/patterns. Like Margit has a move where he can just keep his arm cocked ready to deliver a blow forever, and some other bosses through the whole slew of FromSoft titles have combos that can be 3 or 4 attacks and you won’t know it’s doing a 3 or 4 hit combo until it does or doesn’t throw the 4th attack. 😬
I’ve always hated games with boss fights where you can only actually defeat the boss in the specific fighting pattern that the devs made. A slight 3/4 combo variation doesn’t break that annoying design method.
I saved these 10 tactical handheld nukes for a fucking reason, now stop forcing how I want to play your stupid game!
Making me think of the souls like bosses that have variable timings/patterns. Like Margit has a move where he can just keep his arm cocked ready to deliver a blow forever, and some other bosses through the whole slew of FromSoft titles have combos that can be 3 or 4 attacks and you won’t know it’s doing a 3 or 4 hit combo until it does or doesn’t throw the 4th attack. 😬
I’ve always hated games with boss fights where you can only actually defeat the boss in the specific fighting pattern that the devs made. A slight 3/4 combo variation doesn’t break that annoying design method.
I saved these 10 tactical handheld nukes for a fucking reason, now stop forcing how I want to play your stupid game!
At that point, the fight just becomes a series of calculated risks lol