The Deck is targeted squarely at enthusiasts. While it’s a fantastic product for that niche, anyone who thinks it’s going to capture a market the size of Nintendo’s any time soon is living in a fanboy bubble.
Hell, right now Valve isn’t even capable of manufacturing half as many Decks as Nintendo will manufacture Switch 2s. They literally can’t sell that number because they can’t produce that number.
Maybe it’s from huffing too much copium; but I think that Valve’s eventual Steam Deck successor will probably have mainstream console levels of appeal.
By that point in time, compatibility should be nigh-sorted (thanks to all the hard work currently happening), and users won’t need to interact with the Linux desktop mode at all. It would be completely transparent, and only enthusiasts and power-users would ever want interact with it.
The biggest thing going for the SteamOS platform is the immense library that it brings forward; no other console can compete with — even with full backwards compatibility (which even the Switch2 is struggling with).
Probably not the Steam Deck successor alone, but the PC handheld ecosystem as a whole might be able to get there at some point (preferably mostly running Linux).
Though it’s kind of insane how much progress was already made over one generation: It went from a Kickstarter grift (Smach-Z), to the Steam Deck, to multiple competitors already.
Eventually, perhaps. I do not claim to have a crystal ball powerful enough to peer decades into the future. But right now, for this generation, I can say we’re a long way from that point just yet.
What is it about backwards compatibility that the Switch 2 is having issues with? I thought it was all games that brought their own hardware, or depended on a feature that the new Switch doesn’t have (IR camera on the Joycon for example)
From my understanding, even though they both run Nvidia-designed ARM processors - there are enough differences between the two SOCs that a direct 1:1 translation is not possible for all titles, and those will need to go through an emulation layer.
Additionally, there are certain titles won’t be compatible due to hardware changes (Ring Fit Adventure for example, and probably all of the LABO stuff?).
The Deck is targeted squarely at enthusiasts. While it’s a fantastic product for that niche, anyone who thinks it’s going to capture a market the size of Nintendo’s any time soon is living in a fanboy bubble.
Hell, right now Valve isn’t even capable of manufacturing half as many Decks as Nintendo will manufacture Switch 2s. They literally can’t sell that number because they can’t produce that number.
For some actual numbers, Valve had sold ~4 million steam decks since it was released over 3 years ago.
Nintendo has sold ~150 million switches to date. And they sold nearly 18 million of them in its first full year (2017).
Maybe it’s from huffing too much copium; but I think that Valve’s eventual Steam Deck successor will probably have mainstream console levels of appeal.
By that point in time, compatibility should be nigh-sorted (thanks to all the hard work currently happening), and users won’t need to interact with the Linux desktop mode at all. It would be completely transparent, and only enthusiasts and power-users would ever want interact with it.
The biggest thing going for the SteamOS platform is the immense library that it brings forward; no other console can compete with — even with full backwards compatibility (which even the Switch2 is struggling with).
Probably not the Steam Deck successor alone, but the PC handheld ecosystem as a whole might be able to get there at some point (preferably mostly running Linux).
Though it’s kind of insane how much progress was already made over one generation: It went from a Kickstarter grift (Smach-Z), to the Steam Deck, to multiple competitors already.
Yes, we need the Xbox handheld to fail, we don’t want Windows to take Linux’s best chance to grow.
Eventually, perhaps. I do not claim to have a crystal ball powerful enough to peer decades into the future. But right now, for this generation, I can say we’re a long way from that point just yet.
Also Lenovo is releasing a legion go that ships woth steam os. Thay will help push steam os development and adoptions.
What is it about backwards compatibility that the Switch 2 is having issues with? I thought it was all games that brought their own hardware, or depended on a feature that the new Switch doesn’t have (IR camera on the Joycon for example)
Nintendo published a list of games with compatibility issues. Says they are “continuing to improve compatibility, including by working with publishing and developing partners”, which implies they’re hoping to patch in fixes for affected games.
From my understanding, even though they both run Nvidia-designed ARM processors - there are enough differences between the two SOCs that a direct 1:1 translation is not possible for all titles, and those will need to go through an emulation layer.
Additionally, there are certain titles won’t be compatible due to hardware changes (Ring Fit Adventure for example, and probably all of the LABO stuff?).
For Ring Fit and Labo, they’ve clarified that those games aren’t compatible with new JoyCons but can still be played with old JoyCons.