simple@lemm.ee to Games@lemmy.worldEnglish · 12 hours agoSkyblivion, the fan remake of Oblivion in Skyrim's engine, nears completionwww.tweaktown.comexternal-linkmessage-square47fedilinkarrow-up1278arrow-down13
arrow-up1275arrow-down1external-linkSkyblivion, the fan remake of Oblivion in Skyrim's engine, nears completionwww.tweaktown.comsimple@lemm.ee to Games@lemmy.worldEnglish · 12 hours agomessage-square47fedilink
minus-squareKrik@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up3·10 hours agoA different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.
minus-squarems.lane@lemmy.worldlinkfedilinkEnglisharrow-up1·36 minutes agoBoth and Neither. It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.
minus-squarefartsparkles@lemmy.worldlinkfedilinkEnglisharrow-up3·10 hours agoYeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.
minus-squareCarbonBasedNPU@lemm.eelinkfedilinkEnglisharrow-up2arrow-down2·8 hours agonot a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point. *-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.
minus-squareRenacles@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·7 hours agoHave you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly. I honestly prefer creation.
A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.
Both and Neither.
It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.
Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.
not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.
*-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.
Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.
I honestly prefer creation.