Dremor@lemmy.worldM to Games@lemmy.worldEnglish · 1 year agoDoom in an art galleryarstechnica.comexternal-linkmessage-square6linkfedilinkarrow-up1115arrow-down16file-textcross-posted to: technology@lemmy.world
arrow-up1109arrow-down1external-linkDoom in an art galleryarstechnica.comDremor@lemmy.worldM to Games@lemmy.worldEnglish · 1 year agomessage-square6linkfedilinkfile-textcross-posted to: technology@lemmy.world
minus-squareFredselfish@lemmy.worldlinkfedilinkEnglisharrow-up10·1 year agoSo cool to see all the things that Doom can do even all these years later. If you haven’t read it I highly suggest Masters of Doom by David Kushner. Great read all about the two Johns who created this wonderful game.
minus-squareundeffeined@lemmy.mllinkfedilinkEnglisharrow-up10·edit-21 year ago"Unlike typical Doom mods, the project uses Construct 3 rather than utilizing the original Doom engine. " This was not done in Doom but rather a Doom inspired creation. Still,Dooms legacy has influenced more creativity ʘ‿ʘ
minus-squarefluxion@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoOne of my favorite reads ever. What a wild ride those guys had.
minus-squareFredselfish@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoYeah and shame that success and all they did probably can’t be replicated today.
So cool to see all the things that Doom can do even all these years later. If you haven’t read it I highly suggest Masters of Doom by David Kushner. Great read all about the two Johns who created this wonderful game.
"Unlike typical Doom mods, the project uses Construct 3 rather than utilizing the original Doom engine. "
This was not done in Doom but rather a Doom inspired creation.
Still,Dooms legacy has influenced more creativity ʘ‿ʘ
One of my favorite reads ever. What a wild ride those guys had.
Yeah and shame that success and all they did probably can’t be replicated today.