thanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 2 years agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square254fedilinkarrow-up1620arrow-down143file-text
arrow-up1577arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comthanks_shakey_snake@lemmy.ca to Gaming@lemmy.ml · 2 years agomessage-square254fedilinkfile-text
minus-squareR0cket_M00se@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·2 years agoYeah, the first thing I did when getting to the core was to generate an ancestral galaxy so that there would be more dead worlds. Didn’t like having every place overrun with life.
Yeah, the first thing I did when getting to the core was to generate an ancestral galaxy so that there would be more dead worlds. Didn’t like having every place overrun with life.