Lost? Not really any. I’ve replaced everything I can on GOG, and replaced what I can’t with pirate copies.
The 2GB RAM usage of a client that does no more than spam me with irrelevant recommendation isn’t worth it now that I can’t just slap another 16 in there for the heck of it.
I moved the “common” folder installations out, tried launching them all directly, anything that did not force Steam to open or scream that it wasn;t running I kept official and made a backup. Anything that did I dumped and yarred the games I already owned.
My Steam library is something like 1500 games, spent a lot replacing console stuff when I moved to PC, but now I consider it to have been a mistake. I just don’t trust Valve anymore, simply being better than Ubislop and BiowEAr isn’t enough, with ho the state of gaming is shifting to be completely anti-consumer. We’re not the customer there, we’re the product, proven by how a publisher can add DRM after launch, or break a game and force out an update, and Valve will demand that we accept this no matter how bad it is.
The PS3, which had hardware a bit ahead of the curve when it launched in late 2006, had a whopping 512MB of RAM.
So 2GB would have been relatively beefy specs in comparison when The Orange Box released the following year. 4GB would be excessive.
I recall the PC I built in 2011 for Skyrim had 4GB of RAM and I thought that was great at the time. A lot of games (Skyrim included) were 32-bit applications at launch and were limited in terms of the total RAM they could utilize, so 4GB was the cap for a lot of titles until 64-bit support became more commonplace.
I remember the first PC I built to play Elder Scrolls 3 Morrowind, which I installed to my amazing 40GB hard drive. I think Morrowind alone ended up using 10GB of that with all the mods I had.
My current computer has 32GB of RAM, so I have almost as much RAM as I used to have storage back then. I could save Morrowind plus mods onto a RAM disk if I wanted to and just play the whole thing on memory.
When I was a kid, we used to have to walk uphill, in snow, somehow both ways, to figure out which voodoo configuration of DMA, IRQ, and free vs high memory settings was needed to be able to play a game.
Sitting at 1.4, right now, which is more than every other part of my system unless I’m using plasma crap on the desktop.
That’s double Heroic, more than Heroic and Itch put together, and you could almost throw in Luitris (Before I dumped it thanks to Claude) and still use less RAM than Steam.
Maybe they just suck at Linux? You’d think not, since they pretty much own the backend now with proton, but it’s sure the least efficient and most obnoxious piece of software I have dealt with.
I understand that, I just don’t see much reason for it to vary wildly unless it’s processing shaders or something which wouldn’t really be a fair reading of its resource usage.
Honestly think Steam should run a daemon, not a client. Their store is just fine in a browser, not everything needs to have integrated everything in it.
Same for GOG, though, Galaxy is a hog but unlike Steam it is optional. Comet does everything Galaxy needs to do, for almost no resource usage, and there could be something similar for Steam put together by valve by the end of the week if they chose to do it.
Lost? Not really any. I’ve replaced everything I can on GOG, and replaced what I can’t with pirate copies.
The 2GB RAM usage of a client that does no more than spam me with irrelevant recommendation isn’t worth it now that I can’t just slap another 16 in there for the heck of it.
I moved the “common” folder installations out, tried launching them all directly, anything that did not force Steam to open or scream that it wasn;t running I kept official and made a backup. Anything that did I dumped and yarred the games I already owned.
My Steam library is something like 1500 games, spent a lot replacing console stuff when I moved to PC, but now I consider it to have been a mistake. I just don’t trust Valve anymore, simply being better than Ubislop and BiowEAr isn’t enough, with ho the state of gaming is shifting to be completely anti-consumer. We’re not the customer there, we’re the product, proven by how a publisher can add DRM after launch, or break a game and force out an update, and Valve will demand that we accept this no matter how bad it is.
Executable params may work on some games installed through steam, like
--nosteametc.Then you just create a simple bash script (or lnk or whatever if you still use windows shudder) and always launch with that param instead.
The Steam client has never used 2GB of RAM.
Maybe in the orange box era? Did we even have that much memory back then? /s
The PS3, which had hardware a bit ahead of the curve when it launched in late 2006, had a whopping 512MB of RAM.
So 2GB would have been relatively beefy specs in comparison when The Orange Box released the following year. 4GB would be excessive.
I recall the PC I built in 2011 for Skyrim had 4GB of RAM and I thought that was great at the time. A lot of games (Skyrim included) were 32-bit applications at launch and were limited in terms of the total RAM they could utilize, so 4GB was the cap for a lot of titles until 64-bit support became more commonplace.
Jesus christ I forgot what dark times those were. Just checked and indeed min memory was 512MB for Half life 2
Goddamn kids these days don’t know how good they got it (ignoring all the other stuff going on right now)
I remember the first PC I built to play Elder Scrolls 3 Morrowind, which I installed to my amazing 40GB hard drive. I think Morrowind alone ended up using 10GB of that with all the mods I had.
My current computer has 32GB of RAM, so I have almost as much RAM as I used to have storage back then. I could save Morrowind plus mods onto a RAM disk if I wanted to and just play the whole thing on memory.
When I was a kid, we used to have to walk uphill, in snow, somehow both ways, to figure out which voodoo configuration of DMA, IRQ, and free vs high memory settings was needed to be able to play a game.
Sitting at 1.4, right now, which is more than every other part of my system unless I’m using plasma crap on the desktop.
That’s double Heroic, more than Heroic and Itch put together, and you could almost throw in Luitris (Before I dumped it thanks to Claude) and still use less RAM than Steam.
Maybe they just suck at Linux? You’d think not, since they pretty much own the backend now with proton, but it’s sure the least efficient and most obnoxious piece of software I have dealt with.
1.4 is significantly less than 2.
Currently running at, meaning at that exact moment, in the background with no game playing or service running.
This, for those who have trouble with the English language, means that it is a current snapsot of usage not a record drain on resources.
I understand that, I just don’t see much reason for it to vary wildly unless it’s processing shaders or something which wouldn’t really be a fair reading of its resource usage.
Honestly think Steam should run a daemon, not a client. Their store is just fine in a browser, not everything needs to have integrated everything in it.
Same for GOG, though, Galaxy is a hog but unlike Steam it is optional. Comet does everything Galaxy needs to do, for almost no resource usage, and there could be something similar for Steam put together by valve by the end of the week if they chose to do it.