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Joined 3 years ago
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Cake day: August 15th, 2023

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  • Darn, were you on the latest version? I did improve the GPS with update 1.2.10 (as it sometimes had trouble getting a location fix on resuming the game).

    I did want to add rotation to the map, but unfortunately with the art style it’s just not possible :-/ If I just had roads and flat terrain then sure, but with the procedural terrain you can’t really rotate it. Or if you only rotate the street map and not the terrain it would look terrible (in my opinion) and not like an actual world map. Open to suggestions though!






  • Edit: Wait, forgot about the main topic, what phone does your husband have? There shouldn’t be any restriction on Android version (if it’s one of the newer ones), but maybe I really messed up somewhere.

    Yes, the map only has zoom for now (pinch in and out). As it’s a fantasy world I didn’t want to provide too much “looking around” options, the only thing that has to do with the real world is the street maps, which is an optional download ^^’

    A little bit concerned people will do stupid things like go into private property, if I give too much freedom there. But I’ll think about adding a two finger move or something, the big question is just how to recenter again afterwards (button? There already is a double tap to reset zoom).



  • Thank you :)

    Ground shadows for which part?

    There’s procedural terrain (fully code generated) for the map. And then there’s the decorations/buildings you can place (low poly assets).

    Originally I wanted to generate all art by code, like your character could pick clothing, eyes, nose, mouth, hair, … but I just couldn’t get it to look good enough (unfortunately, I thought it would be really cool).

    I’m a software developer, not an artist. I can do design work and draw a little, but not good enough. So I used a local image generation model on my GPU, generating each asset dozens of times and then reworking the best one in GIMP until satisfied.

    For the light effects I drew a greyscale map on another layer, which then gets added to the asset at night (colored in with the color the player picked).

    I’d love to hire an artist to redraw everything in a better style, but that’s simply not in my budget. Maybe if the game actually makes some money, which is unlikely ^^’