

Have fun! Let me know if you have any questions 💚


Have fun! Let me know if you have any questions 💚


Hm… GPS has been quite a pain so far, for both Android and iOS :)
The best hint: If footsteps appear your distance was tracked. So if you lock the phone, walk somewhere, unlock and there’s footsteps from your old to your new position the distance was 100% counted.
With the Godot settings in place the game should prevent your screen from switching off (I usually just lock my phone or use pocket mode if I want to keep it on).


Hey, thanks for the feedback!
The game doesn’t run/track anything while your phone is locked or it’s not in the foreground (on purpose). But that doesn’t mean it won’t track distance walked. You can lock your phone, walk 500m (preferably a straight line) then unlock. The game calculates the distance and when your speed was below 12 km/h and the last position isn’t older than 30 minutes it counts! Just don’t walk in a circle without ever opening the app (:
Weird, I haven’t seen this behavior yet. As soon as you start dragging and keep your finger down the ladle should stick to your finger. The only jump would be if you raise your finger and start dragging in another position? Let me know, maybe I can improve it.
Hope that clears things up 💚


You can’t pay rent or for food with passion. Indie as in making it your job is brutal.
Indie as a hobby while having a day job can be peachy (I’m doing it myself).


The 0.1% who actually hit it big. Let’s not include survivorship bias here :)


Apple took two weeks just for the first round of reviews, but it’s finally out.
https://apps.apple.com/us/app/wandering-alchemist/id6798869918
Not the newest content update yet, but hopefully in a day or two that will also pass the review :)
Let me know how you like it, a rating and review would be very appreciated! 💚


Apple took two weeks just for the first round of reviews, but it’s finally out.
https://apps.apple.com/us/app/wandering-alchemist/id6798869918
Not the newest content update yet, but hopefully in a day or two that will also pass the review :)
Let me know how you like it, a rating and review would be very appreciated! 💚


Apple took two weeks just for the first round of reviews, but it’s finally out.
https://apps.apple.com/us/app/wandering-alchemist/id6798869918
Not the newest content update yet, but hopefully in a day or two that will also pass the review :)
Let me know how you like it, a rating and review would be very appreciated! 💚


Just a quick tap should work :)
Heh, for a moment I thought you teleported. Have fun!
If you enjoy it, please leave a review, the game has plenty of positive ratings, but Google hides them until I get to 5 written reviews :-/


Yes, pretty much. There are some harvest minigames for collecting.
You also find various events. With the ingredients you brew potions, sell them and then spend the money you earn :)


Lovely, have fun! 💚


I honestly have no clue about APK sites, but some already picked up the latest version: https://apkcombo.com/wandering-alchemist/com.vlyn.wanderingalchemist/
I don’t have a degoogled phone, so I can’t test if it runs, sorry.


It’s on Aurora now, so that should work :)


Let me know if it actually works from Aurora. I had to strip out the Google protections so it doesn’t crash on launch (:


GPS can be fiddly unfortunately. But great that it works now, if you get any issues on the next few starts please let me know 💚


Sorry, that’s the latest, I fat fingered the version (:
Was this on just your very first app start (with the tutorial) or later on too? The first start needs a very good location fix, sub 50 meters (so indoors it’s a bit tough), otherwise the tutorial spawns, you jump and it becomes a mess.
As soon as the tutorial is done all further game starts should be much faster, hopefully.


For now I removed the Google Play store protection, so you can download it over Aurora (Starting with version 1.2.11).
F-Droid won’t happen for a while, as the game would need to be 100% open source for it, sorry!


Darn, were you on the latest version? I did improve the GPS with update 1.2.10 (as it sometimes had trouble getting a location fix on resuming the game).
I did want to add rotation to the map, but unfortunately with the art style it’s just not possible :-/ If I just had roads and flat terrain then sure, but with the procedural terrain you can’t really rotate it. Or if you only rotate the street map and not the terrain it would look terrible (in my opinion) and not like an actual world map. Open to suggestions though!


No worries there, I already got a MacBook Air recently (As I needed something portable + for work), so I have that covered. Just ordered a used iPhone SE 2020, that will still get the newest iOS version, so it should do well enough for a few tests :)
Heh, I did see the resemblance. But no, I wanted to give players a bit of customization and that was my best idea :)
The game is fully playable wherever you are in the world, you could just go for a walk and collect things. It’s not like Pokemon Go where there’s more content in cities. Hell, the game would even work fine in Antarctica!
Plus after getting some currency you can even play on your couch (using the buffs and various buildings), though you make faster progress by walking.
For the bellows: Try wider movements, start your finger a bit further left (you can touch wherever you want) open the bellow wide and then close it fully again.